Even though I was lucky to afford enough time after work to focus on my game project, I cannot help but notice that combined with the fast speed, the sometimes...
Opponent AI UPDATED - Better than ever I have held off from this project since I entered my full time job and had no idea how to improve the game further. One d...
Finally, I have implemented level switching. Since that is my final feature to implement, I am now deciding to close development due to real life situations goi...
It has been some time since I last updated the game prototype. I knew that a key component had to be addressed by various testers: Difficulty. Before, the enemy...
Over the beginning of the weekend, I decided to rapidly implement some forms of polish. While the changes are more obvious at first glance, it is only the begin...
Made a quick update after discovering a fatal game freeze caused by using while loops for summoning fish combatants. Therefore I streamlined the code to not hav...
This weekend proved to be a very useful time for me to work on fixing small bugs and polishing up on some aspects of the game. I know that I want to do more, bu...
Finally, I have implemented the new feature of small fry, which now cements as an integral piece to the game loop. The small fry works like the vulnerable state...